dehaze [Locked. Duplicate.]
help please have purchased lr , downloaded , cannot find dehaze button
this system info
lightroom version: cc 2015 [1014445]
license: creative cloud
operating system: mac os 10
version: 10.12 [1]
application architecture: x64
logical processor count: 8
processor speed: 3.5 ghz
built-in memory: 32,768.0 mb
real memory available lightroom: 32,768.0 mb
real memory used lightroom: 2,594.3 mb (7.9%)
virtual memory used lightroom: 5,260.9 mb
memory cache size: 1,169.4 mb
maximum thread count used camera raw: 4
camera raw simd optimization: sse2,avx,avx2
displays: 1) 2560x1440
graphics processor info:
nvidia geforce gtx 780m opengl engine
check opengl support: passed
vendor: nvidia corporation
version: 4.1 nvidia-10.12.68 355.10.05.05b16
renderer: nvidia geforce gtx 780m opengl engine
languageversion: 4.10
application folder: /applications/adobe lightroom
library path: /users/saudaldoseri/pictures/lightroom/lightroom catalog.lrcat
settings folder: /users/saudaldoseri/library/application support/adobe/lightroom
installed plugins:
1) aperture/iphoto importer plug-in
2) behance
3) canon tether plugin
4) facebook
5) flickr
6) hdr efex pro 2
7) leica tether plugin
8) nikon tether plugin
config.lua flags: none
audiodeviceioblocksize: 512
audiodevicename: built-in output
audiodevicenumberofchannels: 2
audiodevicesamplerate: 48000
build: lr5x102
coreimage: true
gl_accum_alpha_bits: 0
gl_accum_blue_bits: 0
gl_accum_green_bits: 0
gl_accum_red_bits: 0
gl_alpha_bits: 8
gl_blue_bits: 8
gl_depth_bits: 24
gl_green_bits: 8
gl_max_3d_texture_size: 2048
gl_max_texture_size: 16384
gl_max_texture_units: 8
gl_max_viewport_dims: 16384,16384
gl_red_bits: 8
gl_renderer: nvidia geforce gtx 780m opengl engine
gl_shading_language_version: 1.20
gl_stencil_bits: 8
gl_vendor: nvidia corporation
gl_version: 2.1 nvidia-10.12.68 355.10.05.05b16
gl_extensions: gl_arb_color_buffer_float gl_arb_depth_buffer_float gl_arb_depth_clamp gl_arb_depth_texture gl_arb_draw_buffers gl_arb_draw_elements_base_vertex gl_arb_draw_instanced gl_arb_fragment_program gl_arb_fragment_program_shadow gl_arb_fragment_shader gl_arb_framebuffer_object gl_arb_framebuffer_srgb gl_arb_half_float_pixel gl_arb_half_float_vertex gl_arb_imaging gl_arb_instanced_arrays gl_arb_multisample gl_arb_multitexture gl_arb_occlusion_query gl_arb_pixel_buffer_object gl_arb_point_parameters gl_arb_point_sprite gl_arb_provoking_vertex gl_arb_seamless_cube_map gl_arb_shader_objects gl_arb_shader_texture_lod gl_arb_shading_language_100 gl_arb_shadow gl_arb_sync gl_arb_texture_border_clamp gl_arb_texture_compression gl_arb_texture_compression_rgtc gl_arb_texture_cube_map gl_arb_texture_env_add gl_arb_texture_env_combine gl_arb_texture_env_crossbar gl_arb_texture_env_dot3 gl_arb_texture_float gl_arb_texture_mirrored_repeat gl_arb_texture_non_power_of_two gl_arb_texture_rectangle gl_arb_texture_rg gl_arb_transpose_matrix gl_arb_vertex_array_bgra gl_arb_vertex_blend gl_arb_vertex_buffer_object gl_arb_vertex_program gl_arb_vertex_shader gl_arb_window_pos gl_ext_abgr gl_ext_bgra gl_ext_bindable_uniform gl_ext_blend_color gl_ext_blend_equation_separate gl_ext_blend_func_separate gl_ext_blend_minmax gl_ext_blend_subtract gl_ext_clip_volume_hint gl_ext_debug_label gl_ext_debug_marker gl_ext_depth_bounds_test gl_ext_draw_buffers2 gl_ext_draw_range_elements gl_ext_fog_coord gl_ext_framebuffer_blit gl_ext_framebuffer_multisample gl_ext_framebuffer_multisample_blit_scaled gl_ext_framebuffer_object gl_ext_framebuffer_srgb gl_ext_geometry_shader4 gl_ext_gpu_program_parameters gl_ext_gpu_shader4 gl_ext_multi_draw_arrays gl_ext_packed_depth_stencil gl_ext_packed_float gl_ext_provoking_vertex gl_ext_rescale_normal gl_ext_secondary_color gl_ext_separate_specular_color gl_ext_shadow_funcs gl_ext_stencil_two_side gl_ext_stencil_wrap gl_ext_texture_array gl_ext_texture_compression_dxt1 gl_ext_texture_compression_s3tc gl_ext_texture_env_add gl_ext_texture_filter_anisotropic gl_ext_texture_integer gl_ext_texture_lod_bias gl_ext_texture_mirror_clamp gl_ext_texture_rectangle gl_ext_texture_shared_exponent gl_ext_texture_srgb gl_ext_texture_srgb_decode gl_ext_timer_query gl_ext_transform_feedback gl_ext_vertex_array_bgra gl_apple_aux_depth_stencil gl_apple_client_storage gl_apple_element_array gl_apple_fence gl_apple_float_pixels gl_apple_flush_buffer_range gl_apple_flush_render gl_apple_object_purgeable gl_apple_packed_pixels gl_apple_pixel_buffer gl_apple_rgb_422 gl_apple_row_bytes gl_apple_specular_vector gl_apple_texture_range gl_apple_transform_hint gl_apple_vertex_array_object gl_apple_vertex_array_range gl_apple_vertex_point_size gl_apple_vertex_program_evaluators gl_apple_ycbcr_422 gl_ati_separate_stencil gl_ati_texture_env_combine3 gl_ati_texture_float gl_ati_texture_mirror_once gl_ibm_rasterpos_clip gl_nv_blend_square gl_nv_conditional_render gl_nv_depth_clamp gl_nv_fog_distance gl_nv_fragment_program_option gl_nv_fragment_program2 gl_nv_light_max_exponent gl_nv_multisample_filter_hint gl_nv_point_sprite gl_nv_texgen_reflection gl_nv_texture_barrier gl_nv_vertex_program2_option gl_nv_vertex_program3 gl_sgis_generate_mipmap gl_sgis_texture_edge_clamp gl_sgis_texture_lod
dehaze slider -100 +100, not button. @ bottom of develop/effects panel , in develop/local adjustments menu. but, not displayed unless process version of image loaded 2012.
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