dehaze [Locked. Duplicate.]


help please have purchased lr , downloaded , cannot find dehaze button

 

this system info

 

lightroom version:  cc 2015 [1014445]

license: creative cloud

operating system: mac os 10

version: 10.12 [1]

application architecture: x64

logical processor count: 8

processor speed: 3.5 ghz

built-in memory: 32,768.0 mb

real memory available lightroom: 32,768.0 mb

real memory used lightroom: 2,594.3 mb (7.9%)

virtual memory used lightroom: 5,260.9 mb

memory cache size: 1,169.4 mb

maximum thread count used camera raw: 4

camera raw simd optimization: sse2,avx,avx2

displays: 1) 2560x1440

 

 

graphics processor info:

nvidia geforce gtx 780m opengl engine

 

 

check opengl support: passed

vendor: nvidia corporation

version: 4.1 nvidia-10.12.68 355.10.05.05b16

renderer: nvidia geforce gtx 780m opengl engine

languageversion: 4.10

 

 

 

 

application folder: /applications/adobe lightroom

library path: /users/saudaldoseri/pictures/lightroom/lightroom catalog.lrcat

settings folder: /users/saudaldoseri/library/application support/adobe/lightroom

 

 

installed plugins:

1) aperture/iphoto importer plug-in

2) behance

3) canon tether plugin

4) facebook

5) flickr

6) hdr efex pro 2

7) leica tether plugin

8) nikon tether plugin

 

 

config.lua flags: none

 

 

audiodeviceioblocksize: 512

audiodevicename: built-in output

audiodevicenumberofchannels: 2

audiodevicesamplerate: 48000

build: lr5x102

coreimage: true

gl_accum_alpha_bits: 0

gl_accum_blue_bits: 0

gl_accum_green_bits: 0

gl_accum_red_bits: 0

gl_alpha_bits: 8

gl_blue_bits: 8

gl_depth_bits: 24

gl_green_bits: 8

gl_max_3d_texture_size: 2048

gl_max_texture_size: 16384

gl_max_texture_units: 8

gl_max_viewport_dims: 16384,16384

gl_red_bits: 8

gl_renderer: nvidia geforce gtx 780m opengl engine

gl_shading_language_version: 1.20

gl_stencil_bits: 8

gl_vendor: nvidia corporation

gl_version: 2.1 nvidia-10.12.68 355.10.05.05b16

gl_extensions: gl_arb_color_buffer_float gl_arb_depth_buffer_float gl_arb_depth_clamp gl_arb_depth_texture gl_arb_draw_buffers gl_arb_draw_elements_base_vertex gl_arb_draw_instanced gl_arb_fragment_program gl_arb_fragment_program_shadow gl_arb_fragment_shader gl_arb_framebuffer_object gl_arb_framebuffer_srgb gl_arb_half_float_pixel gl_arb_half_float_vertex gl_arb_imaging gl_arb_instanced_arrays gl_arb_multisample gl_arb_multitexture gl_arb_occlusion_query gl_arb_pixel_buffer_object gl_arb_point_parameters gl_arb_point_sprite gl_arb_provoking_vertex gl_arb_seamless_cube_map gl_arb_shader_objects gl_arb_shader_texture_lod gl_arb_shading_language_100 gl_arb_shadow gl_arb_sync gl_arb_texture_border_clamp gl_arb_texture_compression gl_arb_texture_compression_rgtc gl_arb_texture_cube_map gl_arb_texture_env_add gl_arb_texture_env_combine gl_arb_texture_env_crossbar gl_arb_texture_env_dot3 gl_arb_texture_float gl_arb_texture_mirrored_repeat gl_arb_texture_non_power_of_two gl_arb_texture_rectangle gl_arb_texture_rg gl_arb_transpose_matrix gl_arb_vertex_array_bgra gl_arb_vertex_blend gl_arb_vertex_buffer_object gl_arb_vertex_program gl_arb_vertex_shader gl_arb_window_pos gl_ext_abgr gl_ext_bgra gl_ext_bindable_uniform gl_ext_blend_color gl_ext_blend_equation_separate gl_ext_blend_func_separate gl_ext_blend_minmax gl_ext_blend_subtract gl_ext_clip_volume_hint gl_ext_debug_label gl_ext_debug_marker gl_ext_depth_bounds_test gl_ext_draw_buffers2 gl_ext_draw_range_elements gl_ext_fog_coord gl_ext_framebuffer_blit gl_ext_framebuffer_multisample gl_ext_framebuffer_multisample_blit_scaled gl_ext_framebuffer_object gl_ext_framebuffer_srgb gl_ext_geometry_shader4 gl_ext_gpu_program_parameters gl_ext_gpu_shader4 gl_ext_multi_draw_arrays gl_ext_packed_depth_stencil gl_ext_packed_float gl_ext_provoking_vertex gl_ext_rescale_normal gl_ext_secondary_color gl_ext_separate_specular_color gl_ext_shadow_funcs gl_ext_stencil_two_side gl_ext_stencil_wrap gl_ext_texture_array gl_ext_texture_compression_dxt1 gl_ext_texture_compression_s3tc gl_ext_texture_env_add gl_ext_texture_filter_anisotropic gl_ext_texture_integer gl_ext_texture_lod_bias gl_ext_texture_mirror_clamp gl_ext_texture_rectangle gl_ext_texture_shared_exponent gl_ext_texture_srgb gl_ext_texture_srgb_decode gl_ext_timer_query gl_ext_transform_feedback gl_ext_vertex_array_bgra gl_apple_aux_depth_stencil gl_apple_client_storage gl_apple_element_array gl_apple_fence gl_apple_float_pixels gl_apple_flush_buffer_range gl_apple_flush_render gl_apple_object_purgeable gl_apple_packed_pixels gl_apple_pixel_buffer gl_apple_rgb_422 gl_apple_row_bytes gl_apple_specular_vector gl_apple_texture_range gl_apple_transform_hint gl_apple_vertex_array_object gl_apple_vertex_array_range gl_apple_vertex_point_size gl_apple_vertex_program_evaluators gl_apple_ycbcr_422 gl_ati_separate_stencil gl_ati_texture_env_combine3 gl_ati_texture_float gl_ati_texture_mirror_once gl_ibm_rasterpos_clip gl_nv_blend_square gl_nv_conditional_render gl_nv_depth_clamp gl_nv_fog_distance gl_nv_fragment_program_option gl_nv_fragment_program2 gl_nv_light_max_exponent gl_nv_multisample_filter_hint gl_nv_point_sprite gl_nv_texgen_reflection gl_nv_texture_barrier gl_nv_vertex_program2_option gl_nv_vertex_program3 gl_sgis_generate_mipmap gl_sgis_texture_edge_clamp gl_sgis_texture_lod

dehaze slider -100 +100, not button. @ bottom of develop/effects panel , in develop/local adjustments menu. but, not displayed unless process version of image loaded 2012.



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